Careers

Come and make things that have not existed before.

Surface is a young studio with two sides: a creative studio and an engineering practice. We hire people who are unusually good at one thing and curious about the other. No office, real clients, work you can point at.

Open now

Three kinds of people we are hiring.

Malmö and Skåne preferred, remote considered for the right person. Full time or a serious part time. Send a CV and a portfolio or links to live work; skip the cover letter.

Surface Labs

Engineer

You build systems and instruments: ERP logic, integrations, computer vision, edge hardware. You like a problem nobody sells software for.

  • Python or TypeScript, and the patience to learn a low-code platform when it is the right tool
  • APIs, data models, integrations with accounting, e-commerce or procurement systems
  • Bonus: cameras, sensors, PyTorch, anything that touches the physical world
Apply, with CV and a link to something you built →
Studio and Labs

Developer

You turn the studio's designs into production code and build the services behind the Labs' systems. Front end to back end, and you care how it looks.

  • Modern JavaScript or TypeScript, React or similar, Tailwind, Node
  • Squarespace, Shopify and Liquid do not scare you
  • Bonus: motion, accessibility, performance work you can show
Apply, with CV and a link to something live →
Studio Surface

Graphic artist and UI/UX designer

You draw, and you design how things work. Identities, type and illustration on one day; wireframes, flows and interface design the next. You have taste and you can explain it.

  • Identity systems, typography, print production
  • UI and UX: wireframes, user flows, prototypes, design systems in Figma
  • Bonus: illustration, character work, motion in After Effects
Apply, with CV and portfolio →
Who does well here

The shape of a Surface person.

Deep in one thing, curious about the other

Designers who want to understand the system behind the brand. Engineers who care what the interface feels like. The line between the two practices is where our best work happens.

Finishes things

We ship: a website goes live, a system goes into production, a menu goes to print. We value people who carry a thing all the way to the end and then look after it.

Comfortable early

We are a young studio. Processes are being written as we go, and the people here now will shape what Surface becomes. That is exciting to some people and exhausting to others. Know which you are.

How we work

No office, by choice.

We work from wherever the project is: the restaurant, the warehouse, the site, the kitchen table. The team spans Malmö, Scotland and Berkeley. We meet in person when it matters and on a call when it does not.

  • 01Real clients from day one, with your name on the work.
  • 02Small team, direct access to the founder and every decision.
  • 03Fixed-scope projects, so the week has a shape and the evenings are yours.
  • 04Learn across the line: designers sit with engineers, and the other way round.
  • 05Specialist contractors around you, so you are never the only one who knows a thing.
How we hire

Four steps, no trick questions.

01

Send CV and work

Your CV, a portfolio or links to things you built, and a few lines on your part in them. We read everything.

02

A conversation

Thirty minutes with someone on the team about the work, the studio and what you want next.

03

A paid piece

A small, real task from a live project, paid at a day rate. You see how we work; we see how you think.

04

An offer

Terms in writing within a week of the task. Start date when it suits you.

Nothing above fits but you should be here?